28 May 2011

Future Projects

Just whacking down some ideas.

Situated projects
  • Zoo project
  • Community residency project
  • Computational pedagogy project

Toolboxes
  • A toolbox for critical thought - freeform (de)(con)struct(ur)ing devices.
  • A toolbox for linguistic aesthetics - sentence sounds and synonmatics.

16 May 2011

Making an errant ajusting machine

I've been asked to consider if I can turn the principles of errant gaming round to build a machine will operates on similar lines. Now, errant gaming operates on the disruption of regularity, with a regularity being restored which is nonetheless different from that which was there previously. (not necessarily, but usually).

If a machine is made with the in-built potential to adjust its regularity on certain lines, then this is already part of its regularity and shouldn't be viewed as distinct from it. The crucial point here is that the new regularity it arrives at, and how it arrives at it, shouldn't be predetermined in advance. Now, we can imagine a machine doing this - as having certain potentials in its rule sets, its mechanisms etc which aren't planned out, but wouldn't such a machine need to be really sophisticated? That is, if it's an analogue machine; performing these processes programmatically might be easier. But then how is this performed, and what's the significance of this?

I want to get away from the idea of anything illustrative - if I make a machine it needs to be problematic, it needs to be an answer to a particular challenge and to pose particular questions.