- shift from discrete to continuous time. Very slow with Sian and Kirsty, very quick with me and Jon - mainly because we observed I think! Had to quickly abandon that.
- Rummie - cards fucked up, with people having the wrong numbers. But it was all fine because of the conditions we were playing under, which gave really limited time for considering what was happening.
- Frustration caused by balloon popping - "that's part of the system" was my response, but it did show some sort of desire for it to act as an abstract system.
- Pulse chess - me playing on Kirsty's body statistics.
- Proneness to error created by limited time for consideration.
- What was the effect on Kirsty of having me running around.
27 Mar 2011
Brief notes on Errant Gaming 01 experiments
Ok... this will make no sense, context soon...
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